Illustration, 3D, VFX
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Demo Reel

My Demo Reel based on my work in: Nuke, Maya, Zbrush, Substance painter, Photoshop, Houdini, After Effects and Unreal.

music "work it" from PurplePlanet.com

Unreal World

Cinematics of night and day scenes of Unreal world. Software used Maya, Unreal, Substance painter, Photoshop, Houdini, and After effects. Trees are from speed tree and grasses from Unreal download.

Wave sounds from Bernardo Garcia
Chirping from YouTube sound library

Music:  from Purple planet
Day scene "Shifting Sands"
Night scene "Crystal Waters"

Turn Table

Unreal world turntable night and day scenes.

Pale blue dot project

A scene from speech by Carl Sagan called Pale blue dot. The opening is done in nuke, the rest is from Maya and After Effects.

Turn Table

Tin toy model. Modeled in Maya and Zbrush. Textures in substance painter. Rendered in Maya Arnold.

Compositing/Matte painting

Matte painting using Photoshop. Compositing done in Nuke. 

Creature Design Turn Table

Turn Table For Frog I modeled in Zbrush, Retypologized in Maya, Colored and textures in Substance Painter. Rendered in Maya Arnold.



Transporter Effect

Characters
disappearing. Scene done in after effects. Project is still a work in progress.
Houdini demo reel

A collection of my current Houdini work in progress. Including, fluids, static objects, particles and noise.
Space Ship Turntable

Turntable of space ship designed and modeled. Along with Typology. Modeled in Maya, textured in Substance Painter and rendered in Arnold.
Toy figure of self

Myself modeled as a Pop figure project. The modelling is done in Zbrush. Effects done in after effects.
Fruit Tart

A modelling and texturing project I created using Maya, Photoshop and substance painter. Rendered in Arnold.
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  • Home
  • 2D art
  • 3D
  • Demo Reel
  • Projects
  • Contact
  • Blog