I started working out the basic shapes first. While constantly checking the model in smooth view. Modeling work done in maya.
I built up the details while peeling the typology as low as possible. I also started thinking about the materials. I colored what part will have what material.
The UVs were organized based on the materials to make it simpler in the texturing process.
The texturing process was done in substance painter. Where i exported the finished textures back into Maya to be rendered in Arnold.
For the lighting I used an interior hdri map that I blurred. The table material I got from fab.com
Final render of the turn table and typology view in maya.