EWELINA DOLZYCKA
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Gun Model 

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​I started working out the basic shapes first. While constantly checking the model in smooth view. Modeling work done in maya. 
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I built up the details while peeling the typology as low as possible. I also started thinking about the materials. I colored what part will have what material. 
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The UVs were organized based on the materials to make it simpler in the texturing process. 
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The texturing process was done in substance painter. Where i exported the finished textures back into Maya to be rendered in Arnold. 
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For the lighting I used an interior hdri map that I blurred. The table material I got from fab.com
Final render of the turn table and typology view in maya. 
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