Environments
I create immersive environments for Games, VR, and Film VP sets.
Crystal Cave project
Crystal cave environment based on a crystal cave concept art I created. Software used: Maya, UE5, Photoshop, Substance painter. as well as using some asset packs from Fab for set dressing.
Island project
The tools I use include: Modeling done in Maya, Zbrush. utilized Unreal, and Speed tree, I create immersive environments for Games, VR, and Film VP sets.
The tools I use include: Modeling done in Maya, Zbrush. utilized Unreal, and Speed tree, textures in photoshop and substance painter.
The tools I use include: Modeling done in Maya, Zbrush. utilized Unreal, and Speed tree, textures in photoshop and substance painter.
Stylized Environments
Modeling done in Maya, Zbrush. Textures in photoshop and substance painter.
Character and Creature Design
Modeled in Zbrush, re-typologized, rendered in Maya and textures in substance painter.
Space Ship
Modeled in Maya and textures in substance painter
Props and Assets
Modeled in Zbrush, Maya and textures in substance painter.
Modeled in Zbrush, Maya and textures in substance painter. Utilized Houdini