EWELINA DOLZYCKA
  • Home
  • 2D art
  • 3D ART
  • Demo Reel
  • Projects
  • Services
  • Blog
  • Contact

ENVIRONMENTS   PROPS   CHARACTERS


​Environments
I create immersive environments for Games, VR, and  Film VP sets. As well as props assets and characters.

Crystal Cave project
Crystal cave environment based on a crystal cave concept art I created. Software used: Maya, UE5, Photoshop, Substance painter. as well as using some asset packs from Fab for set dressing. 
Island project
The tools I use include: Modeling done in Maya, Zbrush. utilized Unreal, and Speed tree, I create immersive environments for Games, VR, and  Film VP sets.
Textures in photoshop and substance painter.


Stylized Environments
Modeling done in Maya, Zbrush. Textures in photoshop and substance painter.


​​Character and Creature Design
​Modeled in Zbrush, re-typologized, rendered in Maya and textures in substance painter.

​
Props and Assets
Modeled in Zbrush, Maya and textures in substance painter. 

Model of a derringer gun. Modeled in maya and textured in substance painter.
Model of a derringer gun. Modeled in maya and textured in substance painter.
Model of a derringer gun. Modeled in maya and textured in substance painter.
Model of a derringer gun. Modeled in maya and textured in substance painter.


​​Space Ship
Modeled in Maya and textures in substance painter



​ 
Modeled in Zbrush, Maya and textures in substance painter. Utilized Houdini
​
Picture
Picture
Picture

© Copyright 2025 Ewelina Dolzycka

Proudly powered by Weebly
  • Home
  • 2D art
  • 3D ART
  • Demo Reel
  • Projects
  • Services
  • Blog
  • Contact