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Environments
Modeling done in Maya, Zbrush. utilized Unreal, and Speed tree,
textures in photoshop and substance painter.
Stylized Environments
Modeling done in Maya, Zbrush. T
extures in photoshop and substance painter.
Character and Creature Design
Modeled in Zbrush, re-typologized, rendered in Maya and textures in substance painter.
Space ship
Modeled in Maya and textures in substance painter
Props and Assets
Modeled in Zbrush, Maya and textures in substance painter. Utilized Houdini
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Copyright 2024 Ewelina Dolzycka
Home
2D art
3D ART
VFX Demo Reel
Projects
Blog
Contact