So for this project I am creating candy good enough to eat! I chose gummy bears since I like their interesting shapes and thought it would be a fun challenge to recreate that soft, transparent texture. Like every project, I started off gathering reference and then I started off getting the basic shape in Maya.
After I got the basic shape in, I decided to bring the model into Zbrush to get the smooth organic details.
After I was happy with the result. I imported the model into Houdini.
After importing the model into Houdini, I created multiples using the copy to points node. After that I use a collision and created a static objects and a collider in the bowl I modeled.
Here is a simulation of the candy falling into the bowl once the multiples and collider has been activated in Houdini.
Lastly I imported my scene into Maya and render in Arnold. The lighting is from a HDRI I found online. Enjoy!