EWELINA DOLZYCKA
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Designing a Space Ship

So for my VFX project, I am designing a space ship. I knew from the beginning that I wanted my spaceship to have a unique, out-worldly, celestial feel. At first I was inspired by the classic UFOs flying saucer shape. I also took reference from the intricate patterns of the kaleidoscope and the designs of an astronomy and navigation device called an astrolabe. Here is some concept art designs I did before starting my model.
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I really like the idea of symmetric moving parts used for powering and navigation in the ship. Along with the combination with a flying saucer. I came up with something like this for my first design.


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I like this design. Though I started to feel that I could create a more interesting shape. So I came up
with this design.
I though this design may add some more visual interest in the overall silhouette. I still liked the
previous one. I had the idea to combine them.

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I find this makes the ship more interesting. It has been a challenge with the technology because I didn't want my alien space craft to be powered by human looking jets or motors and looking like a generic spaceship. So I did some research and I've always been interested by the golden ratio and sacred geometry. Which are basically mathematical
patterns that are reoccurring in nature. Figuring out the function helps with knowing where to go next in the design process. Now off to modelling!

Modelling in Maya

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I started off by getting the basic shapes down first in Maya.

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I started to gradually add details once I was happy with the shapes. I also added human scale for the lighting process.

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Adding smaller details like lights, indents and smaller parts really sells the scale of the ship. I also included landing gear for the landing and take off scenes. After i was happy with the model, it was off to UVing and texturing!

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Texturing, Lighting and Rendering


Here are some renders out of substance painter. I imagined the space ship being in a cold climate so I added ice to the surface.

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I made some adjustments to the textures, added some emission and rendered the space ship out in different lighting and environment.

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Finally I rendered out a turn table with the typology as well.

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